World of Warcraft: Battle for Azeroth Prioritizes Teamwork

World of Warcraft may possibly no longer dominate the MMO scene, nevertheless it nevertheless boasts millions of dedicated players, eager for the subsequent cooperative high-fantasy adventure. Battle for Azeroth would be the newest expansion (the seventh, if you’re keeping count) for World of Warcraft, as well as the game looks like it’ll draw around the franchise’s rich RTS legacy: substantial groups of warriors competing for resources on enormous battlefields.

I went hands-on with Battle for Azeroth at PAX East 2018, and whilst I got to expertise only a single aspect on the gameplay, it reminded me a whole lot of playing a number of the Warcraft RTS titles back ahead of the series went MMO-only. The mode pitted two teams of three players – a single Horde group and one Alliance group – against each other inside a race to gather sources.

As quickly as our level-110 characters stepped off of our pirate ship and onto a sandy beach, our mission was clear: Do battle together with the regional fauna and collect the valuable azurite mineral that they guarded. The Alliance and Horde teams weren’t wanting to kill each other directly; we had been attempting to gather 6,000 pieces of azurite before the other group could.

The very first thing that struck me was just how needed it is to keep with each other. My team consisted of a Tauren shaman, a Goblin warrior in addition to a Blood Elf rogue (myself), plus the three of us instantly set off on our own, to maximize our azurite gains.

This turned out to be a phenomenally poor idea, as even our high-level characters were not significantly of a match for the groups of equally powerful enemies, who normally attacked in groups of three or four. (Having a healer also would have helped, admittedly.) World of Warcraft may be reasonably friendly to solo players, but those who need to excel in Battle for Azeroth will have to (re)discover the fine art of teamwork.

For players who choose cooperative grouping, Battle for Azeroth will also feature the Warfront mode, which channels RTS elements a lot more strongly. As much as 20 players will band together to establish a base, lead troops and even siege enemy locations. These events will all take spot against personal computer opponents as opposed to real-life defenders, having said that – fantastic news for shy players, and terrible news for hardcore PvP enthusiasts.

Players who pick to create new characters for Battle for Azeroth may have six new races to select from: Highmountain Tauren, Nighborne and Zandalari Trolls for the Horde, and Lightforged Draenei, Void Elves and Dark Iron Dwarves for the Alliance. The game will also let players advance as much as Level 120, and contain lots of new quests to help them do so.

Battle for Azeroth will launch on August 14 for $50 on PC. If you’d prefer to take your current character with you, it is possible to usually make sure they’ve hit the current level cap (110) inside the most current Legion expansion.